BioWare studio shutting down after 31 years
BioWare studio is closing after 31 years, with Mass Effect development halted.
By Ananya Gupta ·

Electronic Arts is shutting down BioWare, the studio behind Mass Effect and Dragon Age, after 31 years, according to a recent letter to employees. The studio had a small team working on early development of the next Mass Effect game, but the company has decided not to move forward with this development. BioWare, a 'legendary studio,' in EA's words, was acquired by EA in 2008, and EA itself went private in August. The next game in the series was first announced in November 2020 and teased that December with an official trailer on EA's Mass Effect YouTube channel. In 2021, the Mass Effect Legendary Edition remaster of the original trilogy was released. Since then, the studio has been relatively quiet except for Dragon Age: The Veilguard in 2024.
EA is focusing on three priorities: Deepen Our Core, Expand Our Reach, and Transform Our Business. Battlefield 6 is touted as 'a great success' as the company is focusing on Apex Legends modes, Marvel's Iron Man, and the next Star Wars Jedi game. Project Gridiron falls under the EA Sports heading as a social-first, open-world experience from EA's American football team, with a Fight Night revival currently in pre-production. The company hasn't forgotten about The Sims, either, and intends to 'prioritize [its] efforts on 'Project Evergreen.' Those impacted will be supported 'in exploring other opportunities within EA.'
EA did not give a job count, and neither the Mass Effect nor the Dragon Age series was declared dead. BioWare's released games were also not mentioned. Veilguard, as EA described it early last year, engaged only about '1.5 million players during the quarter,' which was 'down nearly 50% from the company's expectations.' That reception may have played a partial role in the decision, though EA did not say so. Around the same time, BioWare general manager Gary McKay said that only 'a core team' was working on the next Mass Effect game and didn't 'require support from the full studio,' as colleagues were matched 'with other teams at EA.' The move is not entirely unexpected, with job cuts being common in the industry, for example, with Microsoft announcing 3,200 Xbox job cuts in July, citing low margins.
EA did not reveal any dates for major titles, but it plans to discuss its direction and the work ahead with staff at its Global Town Hall in November. For now, it looks like EA is doubling down on its core franchises and dropping the studio to refocus on what's been working.
Source: Tom's Hardware





